We spend a lot of time on our phones. Just ask the people we practically walk into every day. If scrolling through your text or swiping right were an Olympic sport, most of us would take home a gold medal. In reality, the only things getting a workout in our lives are our fingers. That’s not to say cellphones can’t help you have a happy and healthy life. You just need the right apps to download.
Before you go running to the app store, take a look at the health and fitness apps below. We’ve tested numerous apps and have reduced them to the ones that are worth your time.
Couch to 5K If you’re interested in running, Couch to 5K should be the app you download. The free 8-week program offers users 3 workouts per week that gets you prepared for your next professional run.
Blogilates We originally fell in love with Cassey Ho while looking on YouTube at her Blogilates videos. This app elevates things to the next level. You have access to all her videos, plus a monthly workout calendar and online forum.
Zombies, Run! Running turns out to be way more fun when every step brings you closer to doing your mission, gathering materials for your base camp and keeping folks secure from the zombie apocalypse. There’s a reason this game was the top-grossing fitness and health app on iTunes in just 14 days. Even though it’s free, you’ll be dropping cash like those who play Candy Crush. Except this app aids you in getting your exercise on.
Fitnet Fitnet is the workout app for folks who can’t get any time in for the gym. The app has a lot of 5 -7 minutes workouts. You don’t have to give up time with your family and friends to reach your fitness goals.
It may seem old to parents, but for children, video is a great way to communicate. All the cool apps, like Instagram, Musical.ly, Messenger, and Snapchat allow users to share video clips. Even though you may have apprehensions about the dangers of broadcasting on the internet, your child may think of it as an outlet to express him or herself, share with family/friends, and be creative. It’s vital to weigh your concerns with the advantages she/he will reap.
First, as the parent, it’s a positive sign that you were asked permission. With your
support and guidance, your child can create them safely. It can be a fun project that may be helpful down the road. In fact, more and more children are using their own channels, Tumblr, Instagram, or Snapchat, as digital portfolios to show to their work to colleges and potential employers. Even YouTube provides free educational content for folks who are real about their work.
Your child’s age will influence how to continue. YouTube is supposed to be for people over 13-year old due to the fact that the parent company, Google, gathers and markets user data. The COPPA (Children’s Online Privacy Protection Act) pardons children from data collection. However, as we all know, lots of children have YouTube channels. One of YouTube’s biggest and top-earning users is the kid star on EvanTube.
It’s not against the law for children younger than 13 to make social media profiles on sites that gather user data just as long as the parent knows about the account, knows user data is being gathered, and has approved the child’s account. So, if your child wants to make keep a video blog about everyday school life to what’s it like to be a sibling, let them.
Do your children like to use your tablet, phone, or iPad to take videos and pictures? I have seen many kids playing around with them. Why not let them benefit from their interest and have them create some fun videos? Children will have a good time without even knowing it. They will learn movie making and presentation skills. A few will learn about storytelling as well. We’re going to share some apps that let children make presentations and movies with video-making apps. Since lots of them are simple to use, young kids like preschool children should be capable of using lots of them.
LEGO Movie Maker: a free app by LEGO, this one aids children in making motion videos with a step-by-step guide, taking pictures frame by frame, and bringing it together with music. It is a great one for children of any age.
GoldiBlox is also a free app that young kids can use. With this, children not only use pics they take, but a can also draw them or use stickers that are provided.
Toontastic has been an all-time favorite. It comes with all the tools children need to make a video. Children can take videos and pics as footage or use the offered characters and settings. What is really great is that it instructs children on how to make videos. It hasn’t been long since the creator has offered it as a free app.
Tellagami is a good one for journals or short videos. Children pick a character as their reporter and they narrate or type a short message for the reporter to deliver. Since there is a limit, it is a solid one for children who are just beginning to create videos. They don’t feel the pressure of creating a complete movie. They can just create one scene at a time.
You’ve checked out your app via various lenses. You think you’ve succeeded in developing an effortless functioning, problem solving, visual pleasing app. Now, you need to see how your app is going to act in a live environment.
Android makes this easy. iOS likes to keep things in a controlled setting. There’s bad and good to both techniques. The bottom line is you need to go through one last hoop. You can just upload your app file on any android device and test it live. From here on out in your Android app development method, you can monitor the progress of your app from your device. iOS needs you use a platform called TestFlight to beta test your app.
Step 12: Release Your App
You’re at the finish line. You’ve brought your app to reality. The last step is to bring it to the world. With any luck, you’ve gone on to solve a big issue. Your app should have features that can make someone’s like easy. Nonetheless, you’ve achieved something huge. Now it’s time to display it.
Again, android and iOS are quite different when it comes to marketing apps. If you stick with creating apps, you will see a pattern develop and that is that Android is a just a little less strict. Again, there is bad and good to both approaches. As an app entrepreneur, you’ll need to learn the regulations for both.
You can just add your app to the android play store. It will not be reviewed instantly. You will be selling your app right away. On the other hand, iOS will review your app before it can start selling. While there’s is no set time frame for the team at Apple to review your app.
A second round of testing is critical. In this round, you will have both a functioning app and a user interface to test. All your app screens should accurately work at this point, and your app should be aesthetically-appealing too.
You need to run lots of tests on your app in its finished form to make sure the feel and of the app satisfy your expectations. Proto.io and Pixate are good platforms for testing your app. Both of these programs will let you put clickable links to use your app. They will assist you in assessing the final layers, design, and interactions of your app too. You can use the info you get from this testing stage to help you go forward.
You may be asking yourself over and over at this point, “Didn’t I do this with my wireframe?” The answer is, “Yes, sort of.” While this may seem just like your wireframe, it’s much more detailed. Your wireframe was only the frame of your app. At this point, your app should be both visual pleasing and operating.
Step 10: Modify and Adjust
You’ve taken your model for a spin, and you’ve discovered that there are just a few more adjustments you need to make. Now that you’ve viewed your app in its fully functioning state, you need to bring the troops back and request they should do the same.
Ask the same folks who viewed your app in its enhancement phase to assess it in its testing phase too. Again, open yourself up to solid criticism and use the feedback wisely. Remember, these are the folks who you want using your app. Last, ask your designer and your developer to make any adjustments that you feel would be helpful to your app.
With the groundwork in place, you can begin to put the pieces together to creating your app. First of all, your developer will put up your databases, APIs, and servers. If you are using a good DIY app builder, this will be completed for you. Do not forget to take into account the feedback you got from your testers. These are the folks that you want using and talking to others about your app. Adjust the app’s functionality to show any changes you make based on your 1st stage of testing.
At this time, it’s the point in which you sign up for the stores. You need to get an account with Google Play and Apple so that you can get your app out on the market. It could take a couple of days to go through the procedure, so don’t procrastinate this step.
Look at these app building platforms:
Step 8: Create the Look
Now it’s time to hire the designers to create your user interface (UI). The user interface is a really vital part of your app since folks are drawn to how things look and how simple they are to use. Through the design stage, you need to keep the feedback you get from your testers in mind. You need to ensure the navigation and design show the feedback you got.
If you’ve employ a graphic designer for your app, you will need to have high resolution skins or good-looking screens centered on your wireframe for your app.
If you are hiring a WYSIWYG editor, you need to choose your template and layout for your screens yourself. Let it be said again, keep that testing feedback in mind when creating the look of your app. You are creating for users, not for yourself.
We left off with your wireframe. At this state in your app creating, you have a storyboard of how you would like your app to operate. Now it’s time to use that storyboard to start assessing functionality.
Using your wireframe, you must delineate your APIs, data diagrams, and servers. There are some good DIY app builders that can give you the tools to simply do this. A few of them do if for you. If you’re not sure of what this technical jargon means, you should perhaps use a service that offers hosting and a way of gathering data on your app usage.
It doesn’t matter what method you pick to use to progress your app, it is vital that well-defined diagrams are made as they will act as the directions for all those working on your project. Should you come across any technical issues, you should change your wireframe to reflect any changes.
Look at these back-end services:
Step 6: Check Your Model
Here’s when you should call in the troops. Present your demo to family, friends and those who will give you constructive criticism. Don’t waste your time with folks who will just say, “Oh, that’s neat.” Go to the critics and cynics. Real honesty is critical at this stage.
Don’t be scared to look over their shoulder as they are going over your demo to see how they use things. If you need to change any of the navigation paths or layouts, do it. Always have your users in mind and try to follow their logic and not your own.
You must have the brains of your app functioning before you begin adding design to avoid aggravation down the line.
Step 3: Research, research, and then research some more.
Now you can turn your computer on. This isn’t the time to begin blindly creating your app. The leg work is not even close to being done. You must dig deep and research the competitors of your app idea. You might think you have a unique idea. However, the numbers are not in your favor. Odds are another person has already tried it.
You can see this in two different ways. One, you can become disheartened and give up. Two, you can check out the rivalry and make your app better. Go for the latter. Look at the competition’s reviews. What did folks dislike or like about the app? Then, use that info to your advantage. Go back to notes from steps one and two. Change and adjust your idea accordingly.
After reading and adjusting, your research needs to change focus a little. It’s time to use the power of the web. Is your app a real feasible idea? Here’s where you will check copyright limitations and possible technical holds ups. This step is critical because it saves you money in the long run. You can’t go forward and spend time on an idea that doesn’t work. Look for any glitches and discover ways around them. You don’t want to have to back track.
Step 4: Wireframe
In the technology world, a wireframe is just a good-looking story board. Here is where you take your design and your sketch idea add some functionality and clarity. This will be the basis for your app’s development. It is a really vital step. There are many wireframing websites that you can use to assist you in bringing your sketches to digital life with functionality like icons and click throughs. The secret is discovering one that you like and that is simple for you to use.
Like so many ahead you, you have a good app idea stirring in your brain. You have no concept on how to bring it and all its profit potential to reality. And like those who have created the way for app entrepreneurs, you must learn the ropes.
While some will suggest you employ a developer and put some serious money into your idea, realists will tell you the danger is too big. There are plenty of app building programs out there that can aid you in making your vision real. The simple truth is with some methodical work and planning, the process is really easy.
We’ve created a guide that will go with you through the steps of benefiting from your big idea. Let’s begin on how to create an app…
Step 1: Set a Goal.
Get away from any type of technology and get out paper and a pen and define what you want to achieve. The beginning place in the world of app development is paper and pen, not intricate designing and coding. Ask and answer these questions:
What exactly do you want your app to do?
How are you going to make it appeal to users?
What problem is it going to solve?
How will it simplify life for people?
How will you market your app?
Step 2: Draw your Ideas.
You still don’t need to turn on your computer. What you need to do is use the paper and pen that has the solutions to the questions about your app’s purpose to create a sketch of what it should look like. This is where you move your plainly worded ideas into visual representations of your ideas. You can decide to offer in app purchases. If that is something you would like to do, make sure you sketch out those ideas too.
Video calls came in fits and starts. The earliest came from AT&T’s labs in ’27 with a space full of equipment. Public videophone booths were accessible by the 70’s and in the early 90’s, you could buy a video phone for about $1,000.
Then, wider bandwidth and apps came along. Video calls and conferencing was
more abundant, as long as you had a good internet connection and a capable device. In today’s world, if you’re shopping and want suggestions from a friend, a video call is just a few taps away. If you want to interview or consult with a dozen people who live in another town, you can do so face-to-face and never leave your desk. Sometimes, FaceTime is cheaper and clearer than a standard phone call.
The Top Quick Video Call Apps
You’ve got an idea and want to give it to your team members ASAP without all that unnecessary back-and-forth. Or, you want to talk with a partner and see how a project is coming along. All you want is a fast way to make a video call without any hassle.
These apps are the ones you go to for that. For more details, check them out online. Some can be used on Android, iOS, Mac, Windows, or the internet. Others can only be used on a couple of these apparatus. The best part is that most of them are free!
Zoom -Best for reliable, clear group video calls
Google Hangouts-Best for quick calls from Google Calendar
Amazon Chime-Best for jumping on a call right on schedule
Appear.in-Best for quick small group chats in a browser
Slack-Best for making a call directly from team chat
GoToMeeting -Best for professional video conferencing
FaceTime-Best for one-to-one video calls that feel as simple as making a phone call
Gruveo-Best for receiving video calls in your browser